United Resistance
WIND 3

United Resistance

  • ATK:
  • 1000

  • DEF:
  • 400

  • View:
  • 2435




The people that gather to swear to fight their oppressors. A revolution is coming.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Jan 1, 2026
37± 7/ 100
Power Score
Intrinsic 38
Deck 39

United Resistance — Power Evaluation

Final Score: 37 ± 7 · Confidence: Medium

  • Intrinsic: 37.7 · Deck: 39.1 · Meta: provisional
  • Primary role: Material body · Secondary: Combo enabler, Utility

Why it scores here

United Resistance is a 1000/400 vanilla Normal Monster with no effect at all — its stats and its Level 3 body earned it no points here. Its only real function is as one named piece of the Huge Revolution package: it co-appears with People Running About, Oppressed People, and Huge Revolution in 96.4% of the 28 recorded decks, so its value is entirely package-dependent and needs three other specific cards. With 0 combo appearances it is never recorded as a starter, material, or payoff in any board, and outside its line it is a dead draw, so it scores in the mid-30s rather than being rewarded for being a splashable Level 3 WIND Thunder.

Axis scores

Axis Score Evidence
Accessibility 45 Vanilla Normal Monster with no archetype and no searcher in the evidence, so it is only obtained by hard-drawing one of three legal copies (28 decks run it, avg 1.79 copies). (observed)
Combo & Conversion 12 Recorded combos show 0 appearances and the text contains no effect unit, so it builds nothing on its own and only functions alongside the two other vanillas plus Huge Revolution. (observed)
Resource Economy 12 No effect, no search, no recursion — the card is a straight slot investment that returns nothing in card advantage. (verified)
Effect & Interaction 5 The only text is flavor text ('A revolution is coming'), so the card provides zero disruption, negation, or removal. (verified)
Material Utility 45 It is a clean, unrestricted Level 3 WIND Thunder body that can be Normal Summoned for generic Xyz/Synchro/Link material, but 0 combo appearances show no recorded board ever used it that way. (observed)
Resilience & Flexibility 20 A 1000/400 vanilla with no protection or recursion, and its single purpose collapses if any one of the other three package cards is missing. (inferred)
Deck-Building Efficiency 28 It consumes roughly 2 of 40 main-deck slots and requires three other named cards (People Running About, Oppressed People, Huge Revolution) before doing anything, making it a package garnet. (observed)

Calculation

Weight profile: 0.7 Material body + 0.3 Combo enabler blend. Intrinsic ≈ 37.7, Deck ≈ 39.1, Meta = provisional. Modifiers: Multi-card garnet package (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Unlimited vanilla Normal Monster — three legal copies, no cost or restriction to play it
  • Clean, unrestricted Level 3 WIND Thunder body that can be Normal Summoned without tribute
  • Core named piece of the Huge Revolution package: 96.4% co-deck rate with People Running About, Oppressed People, and Huge Revolution
  • Recorded in 28 decks across 8 distinct archetypes (67.9% Dogmatika, plus Labrynth, Primite, Horus, Archfiend, Nordic), so accessibility in its niche is real
  • Runs at 1.79 copies on average (max 2), so the slot cost inside the package is modest

Weaknesses

  • Completely vanilla — no effect unit, no disruption, no card advantage, no recursion
  • Does nothing alone; its only payoff needs all three named vanillas plus the Huge Revolution card
  • 0 combo appearances: never recorded as starter, searched, material, payoff, or end-board piece
  • 1000 ATK / 400 DEF contribute nothing to the score; it cannot pressure or defend
  • No search route or archetype to tutor it — it must be hard-drawn
  • Dead card whenever the rest of the package is not assembled

Counters / choke points

  • Any single monster removal on People Running About, Oppressed People, or United Resistance blanks the whole setup
  • Negating or removing the Huge Revolution payoff card ends the line before it resolves
  • Hand traps and generic disruption that stop the turn the package is assembled
  • Board wipes and mass removal hit the fragile low-ATK vanillas for free
  • Ignoring it entirely — a lone 1000/400 vanilla is not a threat and does not require an answer

Best use

Named vanilla piece for the Huge Revolution payoff; generic Level 3 WIND Thunder material as a fallback. Decks: Dogmatika (Huge Revolution package), Labrynth (Huge Revolution package). Suggested copies: 2.

Evidence & gaps

  • Verified: Card text is flavor text only: 'The people that gather to swear to fight their oppressors. A revolution is coming.' — no effect units; Normal Monster, Level 3, WIND, Thunder, 1000 ATK / 400 DEF, no archetype; Legal in TCG, OCG, MasterDuel, and DuelLinks; no banlist token supplied, assumed 3 copies
  • Observed: 28 recorded decks run it, all in the main deck (28 main / 0 side); Copies per deck: 22 decks run 2, 6 decks run 1; avg 1.79, max 2; 96.4% co-deck rate with People Running About, Oppressed People, and Huge Revolution — it is a package piece; Archetype spread: Dogmatika 19 decks (67.9%), Labrynth 4 decks, Primite 2, Horus 1, Archfiend 1, Nordic 1 — 8 distinct archetypes; Combos evidence records 0 appearances, 0% as starter, 0% as material, 0% as payoff, and no average power index
  • Inferred: Because it has no effect, its only meaningful function is satisfying the named-card condition of the Huge Revolution payoff; It can legally serve as a generic Level 3 WIND Thunder material body, but nothing in the combo data shows that use; Resilience is low: a single piece of disruption on any of the three vanillas or on the payoff invalidates the whole line
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from the 28-deck sample only no dated metagame sample, so meta power is null and the final figure stays provisional











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